STEAM Course Development and Design based on Design Thinking: A Case Study on “Self-induction Demonstrator”

Zhi Li , Yaxi Zhang , Meiqi Yu , Yue Zhang , Xinyu Wang , Zhemin Wu , Li Xie *

School of Physics and Optoelectronic Engineering, Yangtze University, Jingzhou, Hubei 434023, China
*Authors to whom correspondence should be addressed.

Received: 2021-9-4 / Accepted: 2021-12-7 / Published: 2021-12-16

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DOI: https://doi.org/10.37906/real.2021.5

Abstract STEAM education is a new direction of education reform in the 21st century. It can cultivate students’ ability to creatively solve practical problems, integrate and apply interdisciplinary knowledge. It is an effective way to help students master the 21st century’s abilities. All countries spare no effort to let it be local Take root. The integration of design thinking and STEAM education provides a good opportunity for students' comprehensive and creative development. Therefore, we use the D. School design thinking model developed by Stanford University to develop a STEAM course based on design thinking to improve students' STEAM literacy and the skills and abilities that company needs for high-quality development. This STEAM course takes "Self-induction Demonstrator" as the project theme, including five steps: Empathize, Define, Ideal, Prototype, and Test. It aims to provide a reference paradigm for the design and implementation of the K-12 STEAM course, and promote the deep integration of science, technology, engineering, mathematics and art.

Research Areas: Instructional strategies

Keywords: Design Thinking, STEAM Education, D.School Model, Curriculum Project Design